4/10/2024 0 Comments Vrchat custom avatar timeSet the cubes X position to 1, the y position to 0.5, and the z to 0. Start by setting your transform scale back to 1, then set the scale factor to something smaller, possibly 0.5 to start.Ī good way to figure out if your model is too big is to create a cube, left click on the scene hierarchy, go to 3d object, cube. If you are using the Transform scale, which is what I assume you are doing, try changing the Import scale factor. Originally posted by Yuko:There are two ways to scale a model, using the Import Setting Scale Factor and using the Transform Scale. Thank you for taking time to read this, whoever you are! Maybe it does have something to do with the model being giant but I don't know, hopefully someone out there who has way more experience with Unity can pinpoint what I'm doing wrong and help me out, I hope someone out there can help me out because bleh. Whenever I wear the model, I can only see the skybox and I can only ever look left and right, can't even see the menu. I think something might be wrong with the view point too, because even if I'm giant I still might be able to look around right, but not so. I've been smacking my head against a wall trying to get this to work, I'm sure it's just some small step I missed or something that my pea-sized brain missed. But for some reason, there came a point where it just stopped working, now for some reason, it doesn't matter what scale I put on the model, it still turns out to be the exact same giant size when I upload the test model. I figured "Ok, maybe I just have to mess with the scale until I get the size I'm satisfied with." Which I did, I started shrinking the model in Unity, and everytime I uploaded a test model (I'm using SDK3 by the way) It started getting smaller and smaller. But when I upload the model to test, the model spawns in fine, I'm able to see it and it seems to have proper animations, but there's one problem: It's way too large.() I put it into Unity and despite being a beginner to the app, I was able to apply the respective textures and material onto the model, then used the Avatar Descriptor to set the view point, etc. Hello, I need help with this custom model that I recently got commissioned.
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